Author Topic: [DMR]DeadMenRising Lingor Exilemod Missions, NPC, AI  (Read 17675 times)

Dwarfer

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[DMR]DeadMenRising Lingor Exilemod Missions, NPC, AI
« on: September 19, 2015, 12:36:01 PM »
Arma3 LINGOR IS BACK !!

DMR are proud to bring your Lingor on Arma 3 ExileMod

You will need @allinarmaterrainpack;@panthera;@lingor3 to play it

Click To Connect to the Server Now


« Last Edit: September 19, 2015, 08:56:54 PM by Dwarfer »

ArmchairCoward

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Re: [DMR]DeadMenRising Lingor Exilemod Missions, NPC, AI
« Reply #1 on: September 20, 2015, 09:04:15 AM »
There goes my job!

and quite possibly my missus too!

I'd still be happy now I've got Lingor back,  haha!

AC

Michael Devers

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Re: [DMR]DeadMenRising Lingor Exilemod Missions, NPC, AI
« Reply #2 on: September 20, 2015, 01:59:52 PM »
Would have preferred something more woodland, like Cherno or Esseker. But I suppose anything is better than Altis :D

Dwarfer

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Re: [DMR]DeadMenRising Lingor Exilemod Missions, NPC, AI
« Reply #3 on: September 20, 2015, 02:29:44 PM »
TBH,

If Lingor takes off I will prob dump Altis for Eseker or sumin.

Rampage

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Re: [DMR]DeadMenRising Lingor Exilemod Missions, NPC, AI
« Reply #4 on: September 27, 2015, 04:53:10 PM »
if you'll set up a server with Eseker, ill be playing alot on that map haha ;)
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Michael Devers

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Re: [DMR]DeadMenRising Lingor Exilemod Missions, NPC, AI
« Reply #5 on: September 27, 2015, 05:32:14 PM »
Having either Esseker or Bornholm, maybe even Tavi, with the Exile Mod would be perfect, on par with other mods [Like MAS Weapons, etc...]. Would probably have to depend on the layout of the map as well.

ArmchairCoward

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Re: [DMR]DeadMenRising Lingor Exilemod Missions, NPC, AI
« Reply #6 on: September 27, 2015, 08:08:35 PM »

Am I the only one who thinks Esseker is rather sparse?  Or is that the appeal?
It's a nice looking map alright, I like the thought gone into the town’s layout and boundaries are properly walled off etc., get the feel of it being lived in.  Trouble is it's got a population of about 50. 

I prefer maps with forests or large cities you can get lost in, I think it sets the right atmosphere for struggling to survive.

Tavi was a nice map but unless they've replaced all the closed off buildings with enterable ones, it just won't work.  For large city maps like that the loot spawn could just be lowered to next to nowt to make up for the increased spawn locations.  We’ll have to take each low value item we happen to find behind toilets and under kitchen sinks!  Let your inner Womble out!

AC

Michael Devers

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Re: [DMR]DeadMenRising Lingor Exilemod Missions, NPC, AI
« Reply #7 on: September 27, 2015, 09:11:09 PM »
I'd be more keen on seeing what Bornholm is like with Exile, as I think it wan't really popular due to the Epoch mod.

Did come across this map on Armaholic, mightn't be for everyone's taste, but looks interesting :D Although the author / developer is still sorting stuff out with it I believe. [http://www.armaholic.com/page.php?id=28882]


Jameslee9119

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Re: [DMR]DeadMenRising Lingor Exilemod Missions, NPC, AI
« Reply #8 on: September 28, 2015, 03:11:30 PM »
Watch your step on the stairs of these buildings, they are ruthless, trust me.  ;D